DEVELOPING BASIC DIGITAL SKILLS
As
teachers adjust their teachings to effectively math the new digital world of
information and communication technology (ICT),
they must be clear on what basic knowledge, skills and values or literacies
need to be developed by digital learners.
THREE BASIC LITERACIES
1. Reading
2. Writing
3. Arithmetic
SIX ESSENTIALS TO EQUIPE STUDENTS FOR
SUCCESS
1. Solution Fluency - this refers to the
capacity and creativity in problem solving.
2. Information Fluency - this involves 3
subsets of skills, namely: An ability to access information, access may involve
not only of the internet, but other sources like the CD-ROM software. An ability
to retrieve information retrieved not only texts, but images, sounds and
videos. An ability to reflect on, access and rewrite for instructive
information packages.
3. Collaborative Fluency - this refers to
teamwork with virtual or real partners in the online environment. There is
virtual interaction in social networking and online gaming domains.
4. Media Fluency - media refer to channels
of mass communication (radio, television, magazine, advertising, graphic arts,)
or digital messages. There is a need for an analytical mind to evaluate the
message in a chosen media, as well as a creative ability to publish digital
messages.
5. Creativity Fluency - artistic
proficiency adds meaning by way of design, art, and story-telling to package a
message.
6. Digital Ethics - the digital citizen is
guided by principles of leadership, global responsibility, environmental
awareness, global citizenship and personal accountability.
HIGHER THINKING SKILLS
-Entering
the new world of information and communication technology opens the way for
complex and higher cognitive skills.
-While
Bloom’s Taxonomy of Thinking Skills can serve as a general framework of skills,
a new era of creativity in the digital world has led to introducing a kind of
framework that requires information processing, idea creation and real-world
problem-solving skills.
-The
structured problem solving process known as 4Ds also exemplifies the
instructional shift in digital learning:
1. Define
the problem
2. Design
the solution
3. Do the
work
4. Debrief
on the outcome
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